Just divide it by 1,12 then if you don't want to include sanctity aura.
Dorvan's numbers are still too low. Point is that resist/crit/miss/dodge/parry are all indivual. The total effect is no more than at 10-11% in total. Then we need to reduce it by 2-3% because of crits.
Then we need to include holy shield blocks that gain 5% per block x 1,2 for imp holy shield x 1,35 extra threat coefficient.
This adds anywhere between 0% and 6,48% per second depending on how many charges gets used.
Exorcism gains 43%, so 43% / 15 = 2,867%
Avenger's shield: 0,45 % per sec
Consecration 95.24% / 8 = 11,9% Spell damage to DPS x 1,1 (T6 bonus) = 12,3%
JoR 71.43% / 8 = 8,93% spell damage to DPS
SoR 9.2% per second to DPS
Holy shield (3 blocks in 10 seconds)2,43%
Exorcism 2,87%
AS: 0,45%
Total spell damage: 36,18%
Average resist rate (14%): 31,11%
There, I reduced the number by 14%, that's more than what's expected. I didn't add crit though.
This gives us a base DPS of 0,3111 per point of spell damage. Now, let's add buffs.
1h weapon spec = 1,05 * 0,3111 = 0,3267
Misery = 1,05 * 0,3267 = 0,3430
Imp RF = 1,9 * 0,3430 = 0,6517
With imp SA = 0,6517 * 1,12 = 0,7299
So, it's still better than 0,5, even without imp SA.
And before you say "but you added exorcism", remember that there are very few bosses where threat is important. And those where it matters are usually demon/undead.
Bosses which aren't:
Hydross, but your threat is gonan suck anyway
Void Reaver: Lol
Gurtogg Bloodboil: I have more issues keeping him off me than on me if I start off.
All other bosses are bosses where threat doesn't matter, or they're demon/undead.
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