viperjason wrote:Balance of stats seemed to be useful than stacking....here is examples:
I'm not sure those examples support your hypothesis.
When simming stat weights, we generally get Mastery>Versatility>Crit>else for TMI, and Crit/Haste/MS excelling for DPS. Thus, one would expect those stats to dominate in their respective columns. However, if you're using real gear, you don't have unlimited ability to min/max.
For example, if mastery is your strongest stat, at most you might expect to get ~50% mastery (i.e. all gear is mastery/x). In practice, it's probably less than that due to itemization - maybe you have to choose between a mastery/haste piece and a versatility/crit piece, and haste's poor showing causes the vers/crit piece to outperform, dropping your mastery representation further.
To really show that balance is advantageous, you'd need to show that a gear set that prioritized mastery even more highly performs worse in TMI. Another way to do this is to use reforge plots to show that there's a point at which you'd want to reforge mastery into something else.
Unless you meant that balance is useful because different stats are better for DPS and TMI (HPS is basically meaningless), in which case I think the argument is flawed on a more fundamental level.