Naturally, Avoiding damage is better than Healing it. You can avoid someone from going below 1 hp, but you cannot heal someone back up from below 1 hp.
However, the size of the Avoidance/Healing matters here. Sure, with massive absorbs/heals, the absorbs will win, since they can save a life. If I could glyph LoH so it would be a shield for half my HP rather than a heal for my full HP, I would!
However, SS is not that lifesaving absorb that saves you from instant death. It's more of an over time effect that keeps your overall damage somewhat lower.
Let's assume SS is between 3 and 4.5 seconds. It will affect at least every 3rd hit, and thus make strings of 3 attacks less dangerous. It might from time to time make strings of 2 attacks less dangerous, but since there will be lots of strings of 2 attacks not covered by SS, we can't count on it there. Ergo, we get at least one SS absorb for every 3 attacks.
I haven't studied into EF yet, but from the comments up here, EF seems to tick twice as often as SS does. That means that if SS ticks between 3 and 4.5 seconds, EF will tick between 1.5 and 2.25 seconds. Thus, it will tick after at least every 2nd hit. It wil therefor make strings of 3 attacks less dangerous, as there will always be a tick between the first and third attack. It might from time to time make strings of 2 attacks less dangerous, but since there will be lots of strings of 2 attacks without a tick in between, we can't count on it there.
Ergo, with SS between 3 and 4.5 seconds and EF between 1.5 and 2.25 seconds, they both apply to strings of 3 attacks. If EF ticks for at least as much as SS absorbs, then it doesn't matter too much that SS is an absorb, and EF is not.
If SS ticks less than every 3 seconds, it will apply to strings of 2 attacks, but EF will tick less than every 1.5 second, so it will tick in between every 2 attacks, so more haste has no effect.
If SS ticks between 4.5 and 6 seconds, it will apply to strings of 4 attacks, while EF ticks between 2.25 and 3 seconds will still tick in between every 3 attacks, so less haste makes it even better for EF.
I'm just talking about SS vs EF here. I'm not too worried about the loss of BoG, as even with 0 BoG, a 3 HoPo WoG heals for a truck on decent vengeance levels. However, without 4 piece T16, I'm not sure I want to drop SotR to keep EF up... It hadn't clicked in my mind yet that 4 piece T16 would remove this opportunity cost.
Thels
Tue Aug 20, 2013 5:08 am
