Minarva wrote:Indeed, no way does a warrior have that much HP without last stand.
Anyway, regarding the AD change from the perspective of a paladin MT doing hardmodes right now (both in 25 and 10, although 10 man hardmodes are /faceroll other than Mimiron and YS).
I think this change is both a godsend and a curse, this change will make us a go-to tank for hardmodes like Iron Council, when on the last tank phase you can just go "its ok guys, ill just take this one, no need to use a CD" - hits that would otherwise make you cringe even with Bubble wall. It also makes my day with Thorim Hardmode - the unbalancing strike, melee combo will no longer kill us, especially towards the end when he swings like every 0.8 seconds and hits like a truck. It also has the general advantage of the 15% EH increase from AD, and general less deaths from healer fail.
HOWEVER, this seems to be Blizz's solution to our hardmode woes, but I really don't think it cuts it. We needed an actual cooldown, for when Mimiron plasma blasts you to oblivion on hardmode, or general vezax non-kite technique when he hits consistently hard for long periods. This is when this "cooldown" we have been given gives us little grace, and we will still be heavily reliant on the raid to help us with their cooldowns etc.
Overall, a change for the better - and not nearly as OP as everyone seems to think it is.
I think maybe you forget the rest of AD, how it no longer has that leapfrog effect, its quite nice if i am understanding correctly, and if it makes the final cut, its like a CD you never have to use, both as the AD and the part that if would kill you, you get bumped back to 30% hp, so maybe this is like our CD in a way, but a little better from differing perspectives, either way, i love the concept.