Zironic wrote:Indeed, blizzard has been busy nerfing most healers mana regen by up to 40% so I don't think you can discount healing bonuses as "just more overhealing" anymore.
While this is a fantastic point, there's truly no data to suggest that we won't see the same overhealing. After all, SPIRIT got nerfed when it came to mana regen, and although Paladins and Shaman were affected by the retooling of mana spring totem, they still remain very much the same as they are in live. Seeing as how Paladins are high throughput single target healers, the only way to remove that overhealing is to increase the damage on the tank exponentially. You enter into the Sunwell issue that downright DEMANDS spammy play, and is contrary to the goals Blizzard had when designing these Ulduar encounters. It isn't for me to say whether they actually reached these goals yet, but given the amount of work they've put into this content patch, I'd like to give them the benefit of the doubt.
When it comes to DG, its a bit of a conundrum. The spell's secondary buff still remains pretty lackluster (for both Holy as well as Protection), and the talent truly does nothing to give the spell a more Protection based focus. Simply put, from a scaling point of view, Protection gains nothing with this talent that Holy couldn't already do. Doubling the duration was a good first step by limiting the need to babysit it, but adding a benefit to the spell that leveraged it for Protection would have been a better choice than simply increasing the scaling. Some might argue that a Holy Paladin's SS is better, and they'd be right.
What DG provides, however, is a pretty decent sacred shield that, although isn't as good as Holy's, allows the Holy Paladin to babysit it on someone else while also providing decent mitigation to the Protection Paladin. That benefit alone, I think, is worth the expenditure especially given the alternatives.