Ezikiel wrote:if we have divine plea up and blood draining proccs, will it get the divine plea healing penalty?
Divine Plea only reduces healing done by FoL, HL, and Holy Shock.

Ezikiel wrote:if we have divine plea up and blood draining proccs, will it get the divine plea healing penalty?
Majiben wrote:How about ST - Solo time (to live of a boss)
Constantíne wrote:I was wondering about magic dmg vs. physical. It seems like for magic damage fights this enchant would be superior (defensively, anyway) to any other possible weapon enchant. I say that because all other weapon enchants increase a stat (agl, str, parry, armor from agl, BV from str,) this enchant provied a reactive heal at a very important time.
ie: You get hit in the face by Steelbreaker's fusion punch. Since it's 30k magic damage none of the other enchants provide any benefit whatsoever, while this one heals you right when you need it most, buying another second for that phat HL to land.
Or maybe i'm just missing something (which is likely).
cougbait wrote:i might have missed it but does anyone actually have it on their toon yet? and any reviews from in game.
XT (Normal) - I was the Pummeler Tank
Self Healing:
Improved Leader of the Pack
Healed: 11 829 Dots: 7 Average: 1 689 Max:1 722 Over Heal: 79 %
No Healing done by Blood Reserve
Kologarn - Rubble Tank
Improved Leader of the Pack =
Healed: 46 760 Dots: 27 Average: 1 731 Max:1 744 Over Heal: 54 %
No Healing done by Blood Reserve
Auriaya - Add Tank
Improved Leader of the Pack
Healed: 77 124 Dots:43 Average: 1 793 Max: 2 474 Over Heal: 79 %
Blood Reserve
Healed: 1 367 Hits: 2 Average: 683 Max: 913
From the pull on the pull when I ended up w/ three adds at the beginning.
Improved Leader of the Pack
Healed: 383 827 Dots:230 Average: 1 668 Max: 2 505 Over Heal: 71 %
Blood Reserve
Healed: 41 824 Hits: 20 Average: 1 148 Max: 3 586
Awyndel wrote:Was hoping theck was gonna come up with some numbers by now. Although I realise that's the easy way out, I just don't know about this myself.
theckhd wrote:The only obvious way to compare the two is to write a full tanking simulator, and run it a few thousand times with each enchant under realistic conditions. Even then it wouldn't be very clear - we could see how many times the Blood Draining enchant saved your life, and we could see how many the avoidance enchant did the same, but the results would likely vary so much with the initial conditions that it'd be hard to draw any solid conclusions.
Awyndel wrote:On average I gain a stack like once every 10 seconds. This is very slow, especially compared to the boss attack speed.