Grehn|Skipjack
Sun Jun 21, 2009 5:41 am
Re: AD Changes and Pally MTs
While I certainly welcome our new guardian spirit overlord, I have to admit, I'm going to miss hovering at 35% hp and becoming unkillable with SoL up versus low hitting trash.

Of course it's too good to be true. It also took me awhile to realise that it made more sense that only the damage taken beyond the 35% mark would be reduced. This is a well deserved change for a talent that became obsolete the day that bosses started hitting for half our hp. Now consider a 100hp tank taking 100dmg. AD would be responsible for taking 35dmg out of this lump and reduce it to 24.5, and the prot pally eats a total of 89.5dmg.
Elsie wrote:Of course it's too good to be true. It also took me awhile to realise that it made more sense that only the damage taken beyond the 35% mark would be reduced. This is a well deserved change for a talent that became obsolete the day that bosses started hitting for half our hp. Now consider a 100hp tank taking 100dmg. AD would be responsible for taking 35dmg out of this lump and reduce it to 24.5, and the prot pally eats a total of 89.5dmg.
I'm going to go out on a limb and say it won't work like this because it's simply too complicated. Ardent Defender would not be a viable CD like this because you'd end up with RNG death while it figures out if it should reduce it or not.
Grehn|Skipjack wrote:While I certainly welcome our new guardian spirit overlord, I have to admit, I'm going to miss hovering at 35% hp and becoming unkillable with SoL up versus low hitting trash.
Playdoh wrote:I like it too.
And now AD will be able to be seen by all.
Dead Pally -> 30% health = AD proc.
Hopefully something will be added to the combat logs too.
I can see how this might take holy priests time to get used to, since their Guardian Spirit basically does the same thing, and some of them will time them when they know spike damage is coming.
dmok wrote:Grehn|Skipjack wrote:While I certainly welcome our new guardian spirit overlord, I have to admit, I'm going to miss hovering at 35% hp and becoming unkillable with SoL up versus low hitting trash.
I fail to see how this would no longer be possible ...
Grehn|Skipjack wrote:The way it works now:
You take a steady stream of damage until you hit 35%, where the 30% damage reduction kicks in and the damage intake slows enough for SoL/JoL to make you virtually unkillable.
The way it'll work in 3.2:
You take a steady stream of damage until you hit 35%, where the offending attack is reduced by 30% and then you continue to die.
dmok wrote:Grehn|Skipjack wrote:The way it works now:
You take a steady stream of damage until you hit 35%, where the 30% damage reduction kicks in and the damage intake slows enough for SoL/JoL to make you virtually unkillable.
The way it'll work in 3.2:
You take a steady stream of damage until you hit 35%, where the offending attack is reduced by 30% and then you continue to die.
I'm reading the change for 3.2 as:
You take a steady stream of damage, until one of those hits takes you below 35%. That attack is reduced by 30%, as well as all subsequent hits while you are still below 35%.
Grehn|Skipjack wrote:Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Words like "redesigned" and "instead" seem to imply that only attacks that would bring you from 100-35.1% to 0-35% is reduced. Of course I could be totally wrong. Hard to tell WITH NO PTR, BLIZZ! ><
Ardent Defender has two important changes. The first is that the damage can no longer “skip over” the 35% health level – it will always be reduced. Secondly, it has a new effect that if a blow would kill you, it instead sets you to 30% health. This portion of the ability cannot occur more than once every 2 minutes. Think of it as a Last Stand that you don’t have to push.
Ascendant wrote:we gonna start arguing which vague blue statement is going to be more accurate now? to me, this topic has been spent until PTR comes up.