theckhd
Wed Aug 29, 2012 11:47 am
Re: Theck's MATLAB thread - MoP/5.x
Yep, I'd agree with that assessment. It's also the reason why the GoHotR is so weak as far as DPS benefit.

Weebey wrote:OK, another question: these sims seem to indicate (and you say in another thread) that the dps loss from going from SoT to SoI is only around 3.7K, roughly 4.5%. However, in your ability damage numbers you have censure ticking for 36K per tick, I assume every 3 seconds modified by haste, and hence around 12K dps. In game play and logs confirm that censure is normally over 15% of our dps; see http://www.worldoflogs.com/reports/rt-l ... 016&e=8275
Note that in those logs Seal of Truth itself is 4.7% of his dps, a very close match to the dps loss these numbers ascribe to switching out SoT. Is it possible that the SoI sims turn off Seal of Truth procs, but keep censure on the target?
Schroom wrote:any indication on the new vengeance? I was kinda surprised when I pulled of almost 60k DPS on yorshaj in LFR yesterday as a tank... on the other side, with BiS gear that I posses, I had a hard time keeping up on aggro from a disc priest smiting for > 30k in a 5man dungeon...
do rotation priorities stay the same here with high vengeance?
7.50% hit, 7.50% exp, SoI
| | | DPS | SHPS | DPS | SHPS | SS/EF | Empty | |
| Q# | Priority | V=100k | V=100k | V=50k | V=50k | Up% | GCD% | HPG/s |
| 1 | CS>J>AS>Cons>HW>SotR | 66375 | 16105 | 39847 | 9236 | 0.0 | 7.5 | 0.3948 |
| 2 | J>CS>AS>Cons>HW>SotR | 63679 | 14707 | 38142 | 8434 | 0.0 | 14.9 | 0.3517 |
| 3 | CS>AS>J>Cons>HW>SotR | 65998 | 15989 | 39651 | 9170 | 0.0 | 7.8 | 0.3774 |
| 4 | J>AS>CS>Cons>HW>SotR | 64877 | 14707 | 38854 | 8434 | 0.0 | 13.9 | 0.3517 |
| 5 | HotR>J>AS>Cons>HW>SotR | 63919 | 16105 | 38182 | 9236 | 0.0 | 7.5 | 0.3948 |
| 6 | CS>AS+>J>AS>Cons>HW>SotR | 66255 | 16072 | 39784 | 9217 | 0.0 | 7.5 | 0.3899 |
| 7 | CS>J>AS>HW>Cons>SotR | 66006 | 16105 | 39647 | 9236 | 0.0 | 7.5 | 0.3948 |
| 8 | ^WB>CS>J>AS>Cons>HW>SotR | 65938 | 16105 | 39551 | 9236 | 0.0 | 7.5 | 0.3948 |
| 9 | ^WB>CS>J>AS>Cons>HW>SotR5 | 65938 | 16105 | 39551 | 9236 | 0.0 | 7.5 | 0.3948 |
| 10 | ^WB>^SS>CS>J>AS>Cons>HW>SotR | 64266 | 26042 | 38555 | 15351 | 99.5 | 5.6 | 0.3887 |
| 11 | ^WB>CS>^SS>J>AS>Cons>HW>SotR | 64217 | 25708 | 38538 | 15141 | 95.2 | 5.5 | 0.3890 |
| 12 | ^WB>CS>J>^SS>AS>Cons>HW>SotR | 64337 | 25742 | 38604 | 15161 | 95.2 | 5.4 | 0.3941 |
| 13 | ^WB>CS>J>AS>^SS>Cons>HW>SotR | 64344 | 25445 | 38608 | 14978 | 92.3 | 5.7 | 0.3948 |
| 14 | ^WB>CS>J>AS>Cons>^SS>HW>SotR | 65176 | 24935 | 39094 | 14665 | 87.2 | 4.7 | 0.3948 |
| 15 | ^WB>CS>J>AS>Cons>HW>^SS>SotR | 65938 | 23925 | 39551 | 14044 | 77.2 | 3.7 | 0.3948 |
| 16 | ^WB>CS>J>AS>Cons>HW>WoG5 | 57617 | 30229 | 34822 | 18325 | 0.0 | 7.5 | 0.3948 |
| 17 | ^WB>CS>J>AS>Cons>HW>EF | 57617 | 34335 | 34822 | 20863 | 100.0 | 7.5 | 0.3948 |
| 18 | ^WB>CS>J>AS>Cons>HW>^EF>SotR5 | 63547 | 30327 | 38163 | 18212 | 98.9 | 7.5 | 0.3948 |
| 19 | ^WB>CS>J>AS>^SS>Cons>HW>WoG | 55903 | 39569 | 33809 | 24067 | 92.3 | 5.7 | 0.3948 |
theckhd wrote:Weeby was correct - when I re-coded Censure handling, I left out the SoT conditional. Here's the updated SoI data:
That seems to knock another 13k off of the total, making it a ~17k DPS loss for ~16k HPS.
lythac wrote:For rotations with a higher number of empty GCD (14-15%) does seal weaving become a possibility or are they too erratic/you will either want the full DPS or HPS for the fight.
daishan wrote:On a slightly related note could it be worth tracking SS and reapplying, if all of the absorb gets used in the 1st sec of the 6 sec tick cd, or just hitting SS on every empty GCD to try and get more absorbs out of it.
Sry not very clear, I'm thinking of after it's initial cd has expired.
theckhd wrote:daishan wrote:On a slightly related note could it be worth tracking SS and reapplying, if all of the absorb gets used in the 1st sec of the 6 sec tick cd, or just hitting SS on every empty GCD to try and get more absorbs out of it.
Sry not very clear, I'm thinking of after it's initial cd has expired.
1) I'm not sure if that works; Refreshing SS may not immediately grant you a new bubble. I haven't tested it specifically, but I thought that SS was a combination of two buffs. The first is the one you cast on yourself, the second is the 6-second bubble that the first one generates every "tick." If that's correct, refreshing the base buff shouldn't do anything to the tick spacing (just like refreshing a DoT, for example).
2) Even if it did, casting SS every GCD, or even every other GCD, is going to cost a lot of DPS and a significant amount of SotR uptime, which probably negates any benefit you might get from it. Maybe a queue like CS>J>AS+>SS would help that, but again, you'd only be refreshing SS about once every 3 GCDs, and it would come at a significant DPS cost.
Jaitee wrote:just did some testing in org and casting SS instantly reapplies the 6 second buff (and increases the duration of the original buff too 31-32 seconds) i tested it by casting SS waiting for the 6 second CD to end then recasting when the buff had 3 seconds left and it refreshed back to 6 seconds instantly also popping a strength trinket between refreshes made the new bubble stronger so its definitely a new bubble and not just the duration being refreshed will test it later on taking damage to ensure that it refills the absorb but at the moment it looks like filling every empty GCD with SS casts might be worthwhile and in some fights recasting it almost on cooldown (not negating our hopo based stuff of course) might be that little extra survival we need
also just noticed a bug with reapplying SS when reapplying it it extends the duration like a HoT or DoT and gives you a new 6 second buff i did this and got the duration too 34 seconds with 6 seconds on the absorb however it refreshed the absorb at the 30 second mark when the absorb still had 2 seconds too go so this means reapplying SS gives you even more extra absorbs then the instant refresh you get casting it
Ghostcrawler wrote:One additional paladin note is that we are moving the initial tick of Sacred Shield to the end. We didn't want players to feel like the right way to play was to constantly cancel and overwrite the bubble.
Klaudandus wrote:you forgot to mention the 15% extra stam we getting as well.
Treck wrote:the "lower chance if not 3 holy power" isn't implemented yet (as you can realise from such logs) but it's suppose to be on once mop hits, don't know how it works on the beta.
as you can see from a close to 40% procc rate wow is currently bugged with divine purpose, although I havnt heard any response from blizzard confirming it.