jere wrote:EDIT:
Seals of the Pure: Does not affect the 5 stack damage of SoV.
This is a pretty serious nerf to SotP. I just ran the code based on the updates that you and Jasari posted. Here's the current incarnation of the SoV code:
- Code: Select all
Vengeance_DOT = (0.013.*SP + 0.025.*AP).*5.*5.*... %inherent for 5 ticks of a 5-stack
(OHWS.*SotP.*Crusade.*GoSU)* ... %talents
(CoE.*SanctRet).* ... %buffs/debuffs
T82pc.* ... %T8 2-piece bonus
boss_resist_reduce; %boss resist
Seal_of_Vengeance = 0.33.*(weapon_dps.*weapon_base_speed).* ... %inherent
(100+(melee_crit + HotC).*Crit_Meta - boss_mcrit_supp)./100.*... %crit
(OHWS.*Crusade.*GoSU).* ... %talents/glyphs
(CoE.*SanctRet).* ... %buffs/debuffs
boss_resist_reduce; %boss resist
%Seal extended DPS for melee swings that's independent of rotation
Vengeance_DOT_DPS = Vengeance_DOT./15;
SoV_Melee_DPS = Seal_of_Vengeance.*(100-boss_avoid)./100./(player_swing_speed./(1+Reck));
SoV_HotR_Proc = Seal_of_Vengeance.*(100-boss_avoid)./100;
The only changes I made were the 5-stack proc (Seal_of_Vengeance) not being avoidable and not being affected by SotP.
Heres the output of the talent point simulation:
Setup:
Rotation: 969
Seals: SoV
Glyphs: V only
Talents: Various, in combinations to isolate the benefit of each talent individually.
Gear:
Theck's "WTF Double Vanq again?" set- Code: Select all
DPS TPS
Reck 17.0379 31.9251
SotP 13.3321 36.9477 (vs 23.5697 65.3195 if it affected the proc)
Conv 18.2894 43.6381
Crus 29.7968 74.4269
TbtL 49.6172 137.5060
OHWS 88.6307 221.5690
or in convenient graphical format:

The second set of numbers I gave in for SotP in the table are what you get if you let the 5-stack proc get the benefit of SotP. It's nearly a factor of two, and makes all the difference in whether SotP is better or worse than Conviction. Perhaps the most interesting thing here is that Reckoning and SotP only differ by around 5 TPS per point, and Conviction isn't far ahead (12 TPS ahead of Reckoning). This still means there's little reason to take reckoning over SotP, but the additional points required to unlock Conviction mean that overall it's less efficient than the other two talents
if you aren't going to push for a Crusade build.
To see this more clearly, let's look at the plot of reasonable talent configurations. I've changed the default talent configs so that the sample is a little more representative of what we might see in practice. Since we now have two 2-point utility talents vying for attention with Conviction, I've included setups with 1, 3, and 5 points in the talent. In addition, I have a build that uses 1V+3C with 3 points in Reckoning.
Setup:
Rotation: 969
Seals: SoV
Glyphs: V only
Talents: Various combinations
Gear:
Theck's "WTF Double Vanq again?" set
Some interesting notes about this graph:
- 5V > 5S, unsurprisingly, but it's close enough that 5S>4V. However, 5V takes 4 "wasted" points in T2 of Ret, so it really takes nine points to do the same job that 5 points in SotP manages.
- On the other hand, the 3V+3C build is roughly equivalent to the 5S+5R build. In this case, each build requires 10 points in total (6 in ret plus the 4 "wasted" ones), making them exactly equivalent in terms of efficiency. However, the ret build also unlocks PoJ or Vindication, giving you an extra utility talent.
- 5V+3C is still the best threat you can get (though I suppose technically 5V+3C+3R is higher).
I like the way Jasari divided the builds up by the number of utility talents they allow, and will likely re-do this plot later to try and incorporate that idea. I just didn't have time to get to it tonight.
One final plot for tonight: To compare SoV to the current implementation of SoR and the "expected" implementation of SoCom (i.e. exactly like SoB but weaker), here's the plot of each seal with its most useful threat glyph:
Setup:
Rotation: 969
Seals: SoV, SoCom, SoR
Glyphs: V for SoV, J for SoCom, R for SoR
Talents: 3V+3C (3/5 Conviction, 3/3 Crusade)
Gear:
Theck's "WTF Double Vanq again?" set
As you can see, each of the other seals lags SoV by over 1k TPS. Without some major changes, I don't see anyone using either of these other seals for much of anything.
In fact, just to be fair, let's calculate TPS for SoC and SoR with no glyph and SoV with the Vengeance glyph for the 3V+3C spec. This represents a situation where you're glyphed V, but choose to use one of the other seals for some reason (maybe you don't want the DoT):
Setup:
Rotation: 969
Seals: SoV, SoCom, SoR
Glyphs: V for SoV, none for SoCom or SoR
Talents: 3V+3C (3/5 Conviction, 3/3 Crusade)
Gear:
Theck's "WTF Double Vanq again?" set- Code: Select all
Seal TPS
SoV 8.11k
SoR 6.82k
SoCom 6.80k
As you can see, SoR is still ahead of SoCom for a fast weapon. There certainly seems to be no reason to waste a point in SoCom, since SoR is going to be better in any reasonable situation.