You still need 5.6% reduced chance to be crit before all else. This now requires 540 Defense.
You still want to be at 102.4% total miss+dodge+parry+block, and after that block rating is useless.
Block rating is still the cheapest stat for reaching that number, but Defense rating is the best stat for reaching that number. Since it's not as high a priority without crushing blows, it's probably not worth sacrificing a ton of EH for Block Rating.
Dodge is still always going to be more avoidance per rating than Defense or Parry (but the smart tankadin will still prefer Defense at least until 102.4% benchmark is reached).
Parry rating is still the most worthless of all avoidance stats, and you should never be trying to stack it (but don't avoid it, either).
EH is still what you want to focus on, letting avoidance come along as you progress.
It is possible to construct extreme theoretical scenarios in which Parry becomes better than Dodge or whatever, but you will not ever be in such a position.
The only thing DR really does to make gear selection more complicated is that it makes it hard to know exactly when the 102.4% benchmark has been reached, since we don't know how it affects Miss% from Defense (yet). That's all. Otherwise, focus on uncrittability and EH, and stack Defense & Dodge as you can without losing too much EH. As always.
I know a lot of people know this already. But I see comments sometimes that suggest some people think DR has dramatically changed things and needs to be taken into consideration on gear choices. It hasn't. I hope it doesn't seem like I'm just burning straw men here.
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