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Maintankadin

anyone recalculated dodge vs parry breakpoints?

Kalakaua
Thu Jul 16, 2009 9:31 am

anyone recalculated dodge vs parry breakpoints?

Has anyone recalculated the break points where parry is better than dodge given the new 3.2 patch notes?

Specifically:

Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.

In general, dodge is still better than parry because parry diminishes faster, but a lot of us are getting to the point where parry could be better.
theckhd
Thu Jul 16, 2009 12:13 pm

Re: anyone recalculated dodge vs parry breakpoints?

Yep.

The new rule of thumb is
Code: Select all
(character_sheet_dodge_% - 10 ) / (character_sheet_parry_% - 10) = 1.88

If your personal ratio comes out above 1.88 parry will be better, and if it's below 1.88 dodge will be better.

There's more detailed information in the thread I linked.
serrasin
Fri Jul 17, 2009 5:32 pm

Re: anyone recalculated dodge vs parry breakpoints?

I'm half tempted to try and figure out a macro using that formula to take in your character stats and return +/- values for dodge and parry to steer towards an optimum mix.