Has anyone recalculated the break points where parry is better than dodge given the new 3.2 patch notes?
Specifically:
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
In general, dodge is still better than parry because parry diminishes faster, but a lot of us are getting to the point where parry could be better.
Kalakaua
Thu Jul 16, 2009 9:31 am
