Accurate modeling is predicated on having solid data. Just as we did in Cataclysm, we'll need to test various aspects of our mechanics in order to ensure the models give us the best possible predictions.
The goal of this thread will be to ask and answer questions about game mechanics through empirical testing, in a very similar vein to the incredibly useful EJ thread (update link for MoP version). I'll keep a running list of the current parse requests, issues, and links to the data relevant to those issues. In addition, I highly encourage people to participate in the EJ testing as well. This thread will be focused solely on paladin-specific issues, but many of the EJ test results will be directly relevant to us.
When posting data, please include as much information as is relevant to the problem at hand. Most requests will ask for the specific information needed, but more never hurts. As a rule of thumb, try to include the following information:
Game build # (i.e. 4.3.2.1023) AP, SP, Weapon tooltip damage (i.e. x-y), weapon tooltip speed (i.e. 2.6), weapon name (so I can double-check that you haven't given me paper doll values), Glyphs, character level, dummy level.
Many of these tests need to be done in very controlled environments to make sure that the analysis is accurate. It's generally good practice to find an isolated dummy and make sure they don't gain any external debuffs during testing (unless we specifically request a particular debuff, of course).
If you have questions about World of Logs, please take a look at the "WoL How-To" section below. If all else fails, uploading a raw combat log with your post is acceptable as well.
theckhd
Wed Mar 21, 2012 10:48 am
