Nooska
Tue Feb 05, 2013 10:05 am
Re: New GC post about pally haste.
RPPM would be broken with that sort of proc in my opinion. The more mobs you have hitting you the more guaranteed you will have full uptime (even more than now) of ShoR.

Fetzie wrote:There isn't a problem with warriors using revenge when it procs (i.e. all the time when AoE tanking), why do we think doing the same with AS would be any different?
Fenrìr wrote:My overall concern with this train of thought from Blizzard, is how we're going to suffer DPS wise.
Fetzie wrote:Revenge generates 15 rage when in defensive stance. 4 of them and you can cast Shield Block, which means you are guaranteed to block for 6 seconds and those blocks can be critical (60%). And Revenge resets its cooldown on EVERY dodge and parry.
Revenge: http://www.wowhead.com/spell=6572
Shield Block: http://www.wowhead.com/spell=2565
Koatanga wrote:So unless I miss my guess, our AS procs just got an 18% nerf.
theckhd wrote:Correct version:
Previous GC: 20% chance on CS/HotR gives an average proc rate of 0.2*(1+haste)/4.5 procs per second. At 0 haste, this is 0.044 procs per second, which is also the amount of HP generated. This assumes that you can take advantage of that proc before the next CS, which is universally true in CS-J-X-CS-X-J-CS-X-X.
New GC: 30% chance on avoid. Assume a 1.5-second swing timer and 20% avoidance after the -9% boss penalty (reasonable, it's about what I have on Theck with around 10% haste rating). Average proc rate of 0.2*0.3/1.5=0.04, about a 10% nerf to the generation rates. In general it will be a little lower because of bunching (i.e. 2 avoids in a row trigger GC before you can use the first proc).
In practice, the bigger issue is that we lose about 50% of that benefit because of tank swaps. In my opinion that's a problem - it should slant a little on the heavy side in order to offset that issue as well as our reliance on a fast boss swing timer. A ~50% proc rate (0.2*0.5/1.5=0.0667) would be a little more reasonable.
That said, the survivability simulations are quite interesting now. Mastery and avoidance are giving haste a solid run for its money.
Sagara wrote:Isn't there some nice way to pull critters without killing them, like Retribution?
Leads me to an amusing thought - isn't out dodge/parry and whatever chance improved against lower-level mobs?
GC is going to proc like MAD in old tier raiding...
Flex wrote:- We are going to try Grand Crusader proc'd by CS, HotR and dodge and parry (at lower chances for each).
Flex wrote:- We are going to try Grand Crusader proc'd by CS, HotR and dodge and parry (at lower chances for each).