steadypal
Sat May 02, 2009 11:08 pm
Re: Tankadin2 - BETA
i like how u put a sacred shield tracker, but it seemed all psycho while im in combat it would flash red, and on, all rapidly in between procs or something....

Benafiber wrote:Hm, for some reason when I try to change the color, the color picker thingy is too far to the left off screen for me to change it D:. Is there a way to move it around? >.>
steadypal wrote:i like how u put a sacred shield tracker, but it seemed all psycho while im in combat it would flash red, and on, all rapidly in between procs or something....
_Chloe wrote:
Huh? It flashes when you are in combat and it is fading off you. I disable it when there's a holy Paladin in the raid and I'm getting healed by him due to it monitoring his SS and not mine
Rothes wrote:Would it be possible to check if the player is prot spec or not and turn off RF annoy accordingly? I only ask cause every time I use my duel spec I have to go turn it off which isn't a big deal, but having it auto turn off would be nice.
_Chloe wrote:Auto-turn off is... iffy. What defines prot spec? I know I PvP as Prot/Holy and pretty much keep it up for the dmg reduction and also the Magic buff filler. I don't know. All of the other things that are auto-disable are 100% like not being on a Paladin. Let me sit on it a bit and see.
Culhag wrote:_Chloe wrote:Auto-turn off is... iffy. What defines prot spec? I know I PvP as Prot/Holy and pretty much keep it up for the dmg reduction and also the Magic buff filler. I don't know. All of the other things that are auto-disable are 100% like not being on a Paladin. Let me sit on it a bit and see.
Maybe you could just check if the player has 3 points in improved RF ? (if that's feasible)
Culhag wrote:_Chloe wrote:Auto-turn off is... iffy. What defines prot spec? I know I PvP as Prot/Holy and pretty much keep it up for the dmg reduction and also the Magic buff filler. I don't know. All of the other things that are auto-disable are 100% like not being on a Paladin. Let me sit on it a bit and see.
Maybe you could just check if the player has 3 points in improved RF ? (if that's feasible)
Gamingdevil wrote:3 points in it are 6% damage reduction and are yummy for PvP, even if you're not exactly prot specced.Culhag wrote:Maybe you could just check if the player has 3 points in improved RF ? (if that's feasible)_Chloe wrote:Auto-turn off is... iffy. What defines prot spec? I know I PvP as Prot/Holy and pretty much keep it up for the dmg reduction and also the Magic buff filler. I don't know. All of the other things that are auto-disable are 100% like not being on a Paladin. Let me sit on it a bit and see.
Rothes wrote:Culhag wrote:_Chloe wrote:Auto-turn off is... iffy. What defines prot spec? I know I PvP as Prot/Holy and pretty much keep it up for the dmg reduction and also the Magic buff filler. I don't know. All of the other things that are auto-disable are 100% like not being on a Paladin. Let me sit on it a bit and see.
Maybe you could just check if the player has 3 points in improved RF ? (if that's feasible)
Or have a option set to turn on or off annoy mode in each spec... assuming there is some way to tell when you are in a certain one.
So instead of a "turn on annoy mode"... you would have "turn on annoy mode for spec 1" and "turn on annoy mode for spec 2"