Thanks very much for that.
I am having a problem getting the ssecond one too work as follows:
This one works fine:-
#showtooltip Holy Light
#show Holy Light
/cast [modifier:alt, target=player] Holy Light ; [target=mouseover, help] Holy Light ; [target=target, help] Holy Light ; [target=none] Holy Light
However it wont work for Flash of Light properly:-
#showtooltip Flash of Light
#show Flash of Light
/cast [modifier:alt, target=player] Flash of Light ; [target=mouseover, help] Flash of Light ; [target=target, help] Flash of Light ; [target=none] Flash of Light
What have I missed?
Also the macro combining the RD & BOP doesnt work. Has something changed in the last patch? I got an error from an old macro that tried to target the mobs target that this wasnt allowed by the blizzard UI.
when i try macros with modifier command .. a message in chat log say to me the command don't exist
Phonic
Wed Aug 13, 2008 12:03 pm
How about a macro for DI?
Also, do all of these need to be made into buttons or will some pop off automatically? Like when you rez someone, will that go off once you use redemption or do you have to press the macro too? Thanks!
caffiend86
Wed Aug 13, 2008 12:26 pm
Hammer of Justice Macro for Dealing with MC on Party members
heres one I've been using for a while to replace your Hammer of Justice for when your party members get mind controlled. It trys to cast HoJ on any member of your party if they harmful, ie mind controlled and actively hostile, if no one is your party is MCd it casts it on your current target. This way you can instantly stun one of your party members before they do much damage to your allies, and often give your mage buddy or whomever time to CC them until the mind control effect ends...
#showtooltip Hammer of Justice
/cast [target=party1,harm] [target=party2,harm] [target=party3,harm] [target=party4,harm] [target=target] Hammer of Justice
Note: Use the red question mark as your icon and it will adjust the icon and tooltip automatically. Additionally the attribute [harm] implies [exists] and it should skip over dead party members as they will no longer be hostile